In the fall of 2001, Chicago spectators experienced a needed catharsis:
When going into rehearsal in August, no one at the Steppenwolf Theatre
knew how timely an epic play set during an epic holy war would be. Nor did
they guess they would use a PC to run the turntable for David Hare's
adaptation of Mother Courage and Her Children.
Absent were attempts to distance spectators from characters and events,
as Brecht once urged. A solid curtain hid the stage before the play began,
pierced only by the cry of a lonely cornet behind it. The band performed
T-Bone Burnett and Darrell Leonard's original music invisibly, from the
pit. Actors changed scenery in costume and in character. And a gasp rose
from the mesmerized house when the table began to turn.
Revolves are often a technical nightmare, and initial production plans
didn't include what usually is a staple for this play. Scenic designer
Allen Moyer wanted something fresh, then decided he was shooting down a
perfect solution for a stage with a curved apron.
“The table works so well for that sense of journey and also to
facilitate marching,” he says, adding that pulling the wagon and being
able to march in place was a great practical choice for the actors.
Technical director Robert McGarvie says they planned to use a treadmill,
but that turned out to be expensive and impractical. When the team decided
to use a revolve, 32' in diameter, the shop fabricated one from scratch.
Aluminum tubing, stress-skinned with plywood, was driven by an aircraft
cable wrap and turned by a 5hp winch. The table sat on a crane bearing
that anchored it into position on its center point. Normally technicians
stop and start the table and determine its direction. This time, a
computer program did much of the job, saving and playing back cues much
the way a lighting console processes light cues. The big difference is
that with actors onstage, motorized scenic effects can be dangerous.
Project leader Fritz Schwentker built precautions into the software and
figured out when to rely on the PC and when to let the crew cue the table
the old-fashioned way. “I set the system up so it could swap into a manual
mode,” he says, explaining that he added a cue to reset the turntable to a
known position during blackouts. “A computer keeps track of where the
turntable is, even if it's running manually.”
Photo: Michael Brosilow
At the first tech, Schwentker observed the turntable with actors and
the wagon on it. When marching actors had to respond to cues from live
musicians, it became particularly important for the table to respond to
them, and that could only be achieved manually. “We just used the computer
as a manual controller,” he says, “so it started the turntable, but the
actors could stop where they needed to stop. This is one of the instances
where a simpler technology is helpful. [At those times when] we needed a
precise position because lights were focused and other scenic elements
were onstage, the computer took care of it.”
Plans to computerize developed late in the game. Mother
Courage was in rehearsal when an NEA grant came through to develop
new ways to provide “affordable and manageable automated motion control of
a variety of stage scenery effects.” Schwentker, a professor at the
University of Texas-Austin, had been experimenting with software, writing
control panel front ends for theatrical effects, using a PC to control
off-the-shelf electronic components for stage machinery.
Steppenwolf knew this would allow technicians more flexibility and, in
turn, inspire more artistic experimentation. Although the NEA money wasn't
designated for any particular production, the theatre decided to put it to
work at once. At the Alley Theatre, Schwentker had arranged for the hands
of a clock to move forward and back in time with the touch of a button,
which was ideal for that theatre's production of A Christmas
Carol.
This was the first time Schwentker had attempted anything as complex as
a turntable, with an exceptionally large circumference and with actors
moving on it. He came to Chicago to do some test runs in the scene shop on
winch motors. Using a software-based interface, the LabVIEW development
environment from National Instruments in Austin, an operator can control
the position and speed for four to 16 linked or independent motion axes of
motorized scenery or similar stage effects.
“The operator can record, edit, and play back motion cues much as with
standard stage lighting consoles,” the proposal to the NEA explained. “The
onscreen display offers graphical input and feedback of the control
variables. The electro-mechanical components of the effect interface
through an industry-standard voltage control signal generated by one or
more hardware-based control cards.”
Schwentker says the motion control card resides in the PC and does the
position feedback control for the electric motors. “Stage effects can be
driven by a variety of electro-mechanical, hydraulic, or pneumatic devices
and this standard control signal can be used with most.” Electric motors
are usually used.
“I had to interface the National Instruments control system with the
Steppenwolf's existing motor drive cabinets,” he adds, explaining that the
idea is to use this new system with existing inventory and all foreseeable
purchases.
The PC allowed much higher resolution than the Steppenwolf analog
control system, and therefore greater position control. A drum with an
endless cable loop would clamp a piece of hardware to drive a wagon,
tracking back and forth; the PC could provide visual feedback so operators
knew where the wagon was onstage. Schwentker says he learned some things
he will work with on other projects that will eventually enable the
Steppenwolf to build two different systems that will run different motors
simultaneously, customized for different kinds of scenery for given
productions.
For the Brecht play, getting turntable issues out of the way freed the
crew and artists to deal with other technical details. The sound design,
run manually using two Tascam CD-450 pro CD players and an Akai S-6000
sampler for playing back shorter cues, stressed the theatre's resources.
It was both a play requiring localized and realistic sound effects and a
musical that required covering the house with speakers and reinforcing
music so the actors could respond to cues. “We used petty much every input
and output on that board,” sound designer Barry F. Funderburg says.
The microphones for the pit were mainly by Shure (KSM44, KSM32, Beta
91, Beta 57, SM-81); the actors wore Shure wireless mics with what the
designer refers to as Shure's “top of the line” UHF systems with the new
WL50 mic element.
With live music — an accordion, cornet, clarinet, baritone, guitar, and
drums — Funderburg couldn't do much before techs. He wanted to create a
very real and scary war environment, using period explosions and musket
fire, as well as environmental sounds; later scenes had cold wind
underneath them. Actors were miked only during songs to get them over the
pit orchestra.
To achieve Kenneth Posner's seamless lighting as it became more intense
to underscore the desperation of the characters, 15' × 14' lighting
ladders had to be hung from grids on either side of stage for strong side
lighting. “We constructed 15' × 14' light ladders and used chain motors to
hoist them up to grid,” McGarvie says. Bold flashes of light helped create
a panorama of war. Three digitally painted backdrops, created by
Alabama-based Tara Graphics, were lit so that the lower half of the
upstage wall at times resembled the soil of a rugged terrain, and at other
times a body of water. “The designer [Moyer] was looking for photorealism,
so we opted not to have a scenic artist paint them,” McGarvie says.
A big open wagon dominates a large open space, and the artistic team
wanted to show a journey that transpires over more than a decade. Moyer
warmed the open space by creating an elegant gold proscenium — an ironic
touch, for it framed cannon fire and was pierced with bullet holes. Any
wagon would show a lot of wear and tear; this wagon has been through a
war. McGarvie says the shop built the wagon from scratch, beginning with
wheels made by a wheelwright, then distressed it significantly.
The wardrobe department had to devote a good deal of attention to
severely distress the not-quite-period costumes James Schuette created to
reveal the characters and their poverty. The final moment was nothing
short of stunning. Courage stands upstage, alone and slowly wheeling her
wagon against the turntable. Offstage, soldiers march and sing. The
marching and the singing give way to sounds of war, moving from a palette
of period sounds into the that of modern war. At last a Brechtian jolt: We
knew where we were and when we were. Funderburg came up with that cue
during techs, techs that were in progress on September
11.